![]() LAES is a new, multidisciplinary degree offered jointly by the College of Liberal Arts and the College of Engineering at Cal Poly and represents a unique focus on graduating creative engineers. Haungs is also a co-director of the liberal arts and engineering studies (LAES) program. Through industry sponsorship, he has led several K-12 outreach programs to inform and inspire both students and teachers about opportunities in computer science. ![]() Haungs is actively involved in curriculum development and undergraduate education. He is the author of PolyXpress ( )-a system that allows the writing and sharing of location-based stories. He received his bachelor's degree in science in industrial engineering and operations research from UC Berkeley, his master's degree in science in computer science from Clemson University, and his PhD from UC Davis. Michael Haungs is a professor at California Polytechnic State University, San Luis Obispo, where he teaches and conducts research in game design, game development, web application development, and distributed systems. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.Įvery effort has been made in the preparation of this book to ensure the accuracy of the information presented. Implementing game difficulty settings and HUD controlsĪll rights reserved. The interactive entertainment iterative development process Interactive Application Design and Theory Hidden-sprite collision detection methodsĥ. ![]() I am not sure what you were trying to do with line 1 (or why you wanted to create a method here).Support files, eBooks, discount offers, and moreĭownloading the color images of this bookĬalling setImage() based on Actor locationĭynamically creating actors in ZombieInvasionWorldĭetecting a collision with a single objectĭetecting a collision with multiple objectsĭetecting single-object collisions at an offsetĭetecting multiple-object collisions at an offset If you got 'GreenfootSound( filename)' from the API, then you were looking at the constructor signature and you used it properly at the end of line 3. ![]() The argument 'filename' is not used in the method anywhere - so there is no need to have the argument at all. Method names should give some indication as to what the method does the first word in the name should be a verb. ![]() Your expression to the right of the equal sign on line 3 looks good. 'variableName' can be any name that follows the rules given at the bottom of this page. 'variableType' can be any primitive type (int, float, boolean, long, byte, char, etc.) or a class name (String, Color, Font, Actor, World, etc.). VariableType variableName = expression_or_value Neither line 3 nor line 4 could possibly compile without an exception being thrown.Ī variable is assigned a value like as in the following (in pseudo-code): ![]()
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